In a market filled with games that cater to replayability and the competitive multiplayer grind, it’s crucial for narrative-driven single-player game to launch with positive hype and an engaging premise. God of War recently reminded consumers how exciting (and profitable) a narrative game can be and got the conversation started around a single-player game renaissance.

One of the most important factors for a narrative game is length. According to creative director John Garvin, that won’t be a problem for Days Gone. In a recent interview with GameInformer, Garvin confirmed that Days Gone will take at least 30 hours to beat, but usually longer depending on the choices that the player makes along the way.

30 hours seems to be a great sweet spot that puts Days Gone in the same range as other popular single-player games, but doesn’t push the commitment up towards the JPRG level of the 60-80 hour playthroughs.

It’s exciting and interesting to hear that decisions made along the way will alter the length of time required to finish the game. This seems to suggest that Days Gone could be a game that warrants multiple playthroughs to experience different ways the story or events play out.

There is still no specific release date for Days Gone, but we’re definitely looking forward to diving into the adventure sometime in 2019.

Days Gone is set to release in 2019 for PlayStation 4.

Source: GameInformer